File: Ogre1.log - Tab length: 1 2 4 8 - Lines: on off - No wrap: on off

19:13:25: Creating resource group General
19:13:25: Creating resource group Internal
19:13:25: Creating resource group Autodetect
19:13:25: SceneManagerFactory for type 'DefaultSceneManager' registered.
19:13:25: Registering ResourceManager for type Material
19:13:25: Registering ResourceManager for type Mesh
19:13:25: Registering ResourceManager for type Skeleton
19:13:25: MovableObjectFactory for type 'ParticleSystem' registered.
19:13:25: OverlayElementFactory for type Panel registered.
19:13:25: OverlayElementFactory for type BorderPanel registered.
19:13:25: OverlayElementFactory for type TextArea registered.
19:13:25: Registering ResourceManager for type Font
19:13:25: ArchiveFactory for archive type FileSystem registered.
19:13:25: ArchiveFactory for archive type Zip registered.
19:13:25: DDS codec registering
19:13:25: FreeImage version: 3.10.0
19:13:25: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
19:13:25: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,koa,iff,lbm,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,dds,gif,g3,sgi,j2k,j2c,jp2
19:13:25: PVRTC codec registering
19:13:25: Registering ResourceManager for type HighLevelGpuProgram
19:13:25: Registering ResourceManager for type Compositor
19:13:25: MovableObjectFactory for type 'Entity' registered.
19:13:25: MovableObjectFactory for type 'Light' registered.
19:13:25: MovableObjectFactory for type 'BillboardSet' registered.
19:13:25: MovableObjectFactory for type 'ManualObject' registered.
19:13:25: MovableObjectFactory for type 'BillboardChain' registered.
19:13:25: MovableObjectFactory for type 'RibbonTrail' registered.
19:13:25: OGRE EXCEPTION(6:FileNotFoundException): 'plugins.cfg' file not found! in ConfigFile::load at OgreConfigFile.cpp (line 83)
19:13:25: plugins.cfg not found, automatic plugin loading disabled.
19:13:25: *-*-* OGRE Initialising
19:13:25: *-*-* Version 1.7.0 (Cthugha)
19:13:25: D3D9 : Direct3D9 Rendering Subsystem created.
19:13:25: D3D9: Driver Detection Starts
19:13:25: D3D9: Driver Detection Ends
19:13:25: OpenGL Rendering Subsystem created.
19:13:25: Particle Emitter Type 'Point' registered
19:13:25: Particle Emitter Type 'Box' registered
19:13:25: Particle Emitter Type 'Ellipsoid' registered
19:13:25: Particle Emitter Type 'Cylinder' registered
19:13:25: Particle Emitter Type 'Ring' registered
19:13:25: Particle Emitter Type 'HollowEllipsoid' registered
19:13:25: Particle Affector Type 'LinearForce' registered
19:13:25: Particle Affector Type 'ColourFader' registered
19:13:25: Particle Affector Type 'ColourFader2' registered
19:13:25: Particle Affector Type 'ColourImage' registered
19:13:25: Particle Affector Type 'ColourInterpolator' registered
19:13:25: Particle Affector Type 'Scaler' registered
19:13:25: Particle Affector Type 'Rotator' registered
19:13:25: Particle Affector Type 'DirectionRandomiser' registered
19:13:25: Particle Affector Type 'DeflectorPlane' registered
19:13:25: PCZone Factory Type 'ZoneType_Default' registered
19:13:25: CPU Identifier & Features
19:13:25: -------------------------
19:13:25:  *   CPU ID: GenuineIntel: Pentium(R) Dual-Core  CPU      E5700  @ 3.00GHz
19:13:25:  *      SSE: yes
19:13:25:  *     SSE2: yes
19:13:25:  *     SSE3: yes
19:13:25:  *      MMX: yes
19:13:25:  *   MMXEXT: yes
19:13:25:  *    3DNOW: no
19:13:25:  * 3DNOWEXT: no
19:13:25:  *     CMOV: yes
19:13:25:  *      TSC: yes
19:13:25:  *      FPU: yes
19:13:25:  *      PRO: yes
19:13:25:  *       HT: no
19:13:25: -------------------------
19:13:25: *** Starting Win32GL Subsystem ***
19:13:25: SceneManagerFactory for type 'OctreeSceneManager' registered.
19:13:25: SceneManagerFactory for type 'TerrainSceneManager' registered.
19:13:25: SceneManagerFactory for type 'BspSceneManager' registered.
19:13:25: Registering ResourceManager for type BspLevel
19:13:25: GLRenderSystem::_createRenderWindow "PureBasic Ogre", 800x500 windowed  miscParams: FSAA=0 displayFrequency=0 externalWindowHandle=266014 vsync=true
19:13:25: GL_VERSION = 3.2.0
19:13:25: GL_VENDOR = NVIDIA Corporation
19:13:25: GL_RENDERER = GeForce 315/PCI/SSE2
19:13:25: GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
19:13:25: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
19:13:25: ***************************
19:13:25: *** GL Renderer Started ***
19:13:25: ***************************
19:13:25: Registering ResourceManager for type GpuProgram
19:13:25: GLSL support detected
19:13:25: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
19:13:25: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
19:13:25: FBO PF_L8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
19:13:25: FBO PF_A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
19:13:25: FBO PF_A4L4 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
19:13:25: FBO PF_BYTE_LA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
19:13:25: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
19:13:25: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
19:13:26: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
19:13:26: FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
19:13:26: FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
19:13:26: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
19:13:26: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
19:13:26: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
19:13:26: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
19:13:26: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
19:13:26: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
19:13:26: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
19:13:26: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
19:13:26: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
19:13:26: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
19:13:26: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
19:13:26: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
19:13:26: FBO PF_FLOAT16_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
19:13:26: FBO PF_FLOAT32_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
19:13:26: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
19:13:26: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
19:13:26: FBO PF_SHORT_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
19:13:26: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
19:13:26: RenderSystem capabilities
19:13:26: -------------------------
19:13:26: RenderSystem Name: OpenGL Rendering Subsystem
19:13:26: GPU Vendor: nvidia
19:13:26: Device Name: GeForce 315/PCI/SSE2
19:13:26: Driver Version: 3.2.0.0
19:13:26:  * Fixed function pipeline: yes
19:13:26:  * Hardware generation of mipmaps: yes
19:13:26:  * Texture blending: yes
19:13:26:  * Anisotropic texture filtering: yes
19:13:26:  * Dot product texture operation: yes
19:13:26:  * Cube mapping: yes
19:13:26:  * Hardware stencil buffer: yes
19:13:26:    - Stencil depth: 8
19:13:26:    - Two sided stencil support: yes
19:13:26:    - Wrap stencil values: yes
19:13:26:  * Hardware vertex / index buffers: yes
19:13:26:  * Vertex programs: yes
19:13:26:  * Number of floating-point constants for vertex programs: 1024
19:13:26:  * Number of integer constants for vertex programs: 0
19:13:26:  * Number of boolean constants for vertex programs: 0
19:13:26:  * Fragment programs: yes
19:13:26:  * Number of floating-point constants for fragment programs: 512
19:13:26:  * Number of integer constants for fragment programs: 0
19:13:26:  * Number of boolean constants for fragment programs: 0
19:13:26:  * Geometry programs: yes
19:13:26:  * Number of floating-point constants for geometry programs: 512
19:13:26:  * Number of integer constants for geometry programs: 0
19:13:26:  * Number of boolean constants for geometry programs: 0
19:13:26:  * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4gp gpu_gp nvgp4 vp30 vp40
19:13:26:  * Texture Compression: yes
19:13:26:    - DXT: yes
19:13:26:    - VTC: yes
19:13:26:    - PVRTC: no
19:13:26:  * Scissor Rectangle: yes
19:13:26:  * Hardware Occlusion Query: yes
19:13:26:  * User clip planes: yes
19:13:26:  * VET_UBYTE4 vertex element type: yes
19:13:26:  * Infinite far plane projection: yes
19:13:26:  * Hardware render-to-texture: yes
19:13:26:  * Floating point textures: yes
19:13:26:  * Non-power-of-two textures: yes
19:13:26:  * Volume textures: yes
19:13:26:  * Multiple Render Targets: 8
19:13:26:    - With different bit depths: yes
19:13:26:  * Point Sprites: yes
19:13:26:  * Extended point parameters: yes
19:13:26:  * Max Point Size: 63.375
19:13:26:  * Vertex texture fetch: yes
19:13:26:  * Number of world matrices: 0
19:13:26:  * Number of texture units: 32
19:13:26:  * Stencil buffer depth: 8
19:13:26:  * Number of vertex blend matrices: 0
19:13:26:    - Max vertex textures: 32
19:13:26:    - Vertex textures shared: yes
19:13:26:  * Render to Vertex Buffer : yes
19:13:26:  * GL 1.5 without VBO workaround: no
19:13:26:  * Frame Buffer objects: yes
19:13:26:  * Frame Buffer objects (ARB extension): no
19:13:26:  * Frame Buffer objects (ATI extension): no
19:13:26:  * PBuffer support: no
19:13:26:  * GL 1.5 without HW-occlusion workaround: no
19:13:26: Registering ResourceManager for type Texture
19:13:26: DefaultWorkQueue('Root') initialising on thread main.
19:13:26: Particle Renderer Type 'billboard' registered
19:13:26: Added resource location './shaders/' of type 'FileSystem' to resource group 'General'
19:13:26: Added resource location './textures/' of type 'FileSystem' to resource group 'General'
19:13:26: Added resource location './meshes/' of type 'FileSystem' to resource group 'General'
19:13:26: Added resource location './materials/' of type 'FileSystem' to resource group 'General'
19:13:26: Parsing scripts for resource group Autodetect
19:13:26: Finished parsing scripts for resource group Autodetect
19:13:26: Parsing scripts for resource group General
19:13:26: Parsing script terrainGL.material
19:13:26: GLSL compiling: vs
19:13:26: GLSL compiled : vs
19:13:26: GLSL compiling: ps
19:13:26: GLSL compiled : ps
19:13:26: Finished parsing scripts for resource group General
19:13:26: Parsing scripts for resource group Internal
19:13:26: Finished parsing scripts for resource group Internal
19:13:26: Mesh: Loading terrain.mesh.
19:13:26: Texture: water.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
19:13:26: Texture: clouds.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
19:13:26: Can't assign material none to SubEntity of E0 because this Material does not exist. Have you forgotten to define it in a .material script?
19:13:26: Texture: sand.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
19:13:26: Texture: grass.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
19:13:26: Texture: rock.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
19:13:26: Texture: sand_n.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
19:13:26: Texture: grass_n.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
19:13:26: Texture: rock_n.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
19:13:26: GLSL link result :